

The AMA was meant to celebrate Star Citizen's milestone, but among posts about upcoming features for the main game were questions from clearly disgruntled fans who complained about the radio silence around Squadron 42, which is currently six years behind its original delivery target. "We still have a ways to go before we are in beta, but everyone on Squadron 42 is working very hard to deliver something great," CIG boss Chris Roberts said in an AMA on the Roberts Space Industries website to coincide with Star Citizen's eight birthday (Star Citizen was unveiled on 10th October 2012). He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors.Star Citizen's single-player campaign, Squadron 42 is still in development, Cloud Imperium Games has insisted, but don't hold your breath on it coming out any time soon. Matthew Byrd is a staff writer for Den of Geek. Star Citizen is clearly still making a lot of money, but these figures paint a somewhat bleak picture in regards to how sustainable this business model is over a long enough timeline. On top of that, you’ve got lawsuits from fans and other studios complicating the release process.

While the spending more than they’re making part of that arrangement is far from unheard of in any business, the fact remains that we don’t really know when Star Citizenwill be anywhere near “complete.” The game’s Squadron 42 single-player mode is expected to be released sometime in 2020, but that only represents a fraction of what the team is supposedly working on, and even if it does come out that year, it will have taken the team eight years to release it. That includes bringing in more full-time developers rather than relying on contracted help. We’ve all heard enough horror stories concerning how poorly studios treat their employees ( hello Telltale), so it’s nice to know that the Star Citizen team is seemingly being taken care of above all else. Second, and somewhat encouragingly, it appears that the vast majority of the Star Citizen money spent thus far has gone towards the salaries of the people working on it.

While recent years have seen more and more outside investments add to the game’s financial war chest, it’s clear that backers are still keeping this crazy train on the tracks. First off, it seems that the vast majority of the game’s funding has come from backers. It reveals many fascinating tidbits about one of the most lucrative (and controversial) games ever made. The Cloud Imperium Games team have published a financial breakdown of Star Citizen‘s development.

A new financial report reveals that the Star Citizen team have spent almost $200 million on the game thus far.
